Splinter Cell: Conviction is yet another aspiring addition to the Splinter Cell franchise, complete with great stealth-action gameplay and stunning graphics. However, don't let that fool you into believing the story is as solid.
The story picks up after the events of Splinter Cell: Double Agent have taken place. Sam Fisher's daughter is dead and Sam has abandoned Third Echelon in search of the killer of his daughter. The story starts off great (game play-wise) but later requires very fast thinking and acting to stay stealthy. I did not like at all how it becomes almost impossible later in the game to remain in the shadows. Enemies start to come at you in hordes (in reponse to your known location, which is part of the story and cannot be prevented) and gameplay ceases being fun. I bought the game for a stealth-action game, though it tries to pull off Modern Warfare-style enemies running at you.
Despite the story's downfalls, I cannot give this game a bad review. Far from it, actually. After being hyped for this game, it didn't let me down as bad as I had expected it would have. I love the look and feel of the game; it really gives you the "rogue" feel. Some may not like that feel, although I welcomed it and I enjoy it.
Ubisoft spent a lot of work on the "interrogation variety", I should call it, and has not wasted their efforts. During the campaign, you are given many opportunities to interrogate people for information. During these interrogations, your victims are reluctant to give you the information to desire. "What would I do then?", you might ask. The answer is simple. Smash their heads into sinks, smash their heads onto pianos, and smash their heads into TVs. Smash them into just about everything you can lay your hands on in the immediate environment. I may sound sick saying this, but it is very enjoyable to crush someone who deserves it into random scenery around you.
Sam Fisher interrogates an enemy for information.
I should'nt leave the co-op campaign out of this picture. The co-op is rather fun also, the players taking the roles of American agent Archer and Russian agent Kestrel. They have to work together to accomplish whatever they're doing, but it is fun. Although there aren't many co-op specific moves involved, the inclusion of the Execute ability makes it fun for two people. With the Execute ability, you can silently "mark" targets without their knowledge and, with the press of a button, you can quickly and efficiently neutralize all marked targets within your range. It is fun for co-op because you can neutralize your teammate's marks as well as your own, adding up for some serious mass murder (if you plan correctly!) The Execute ability works in single player as well as co-op.
Besides the single player campaign and a co-op campaign, there is a menu area called "Deniable Ops", which contains a couple other different game modes to mess around in. In the Hunter game mode, you travel along the map, neutralizing 10 enemies per section. In the Last Stand game mode, you defend an objective from incoming enemies. This is mainly all the game gives you and there are not many maps. Though, in the Uplay store, you can use points you have accumulated to "purchase" the Infiltration game mode, which is like Hunter but much harder. A mostly entertaining section of the game.
I would rate this game a 4/5. The graphics are spectacular and the game play is bold, but the story is not as consistent.