Nexuiz - pronounced Nexus - was an open source arena shooter for Linux and Windows (and I think Mac, too). Due to its popularity, Nexuiz managed to become a licensed franchise and now has a commercial product, also called Nexuiz.
The open source project was cool. The controls were tight. The visuals were crisp and shiny. The character animations were, well, animated. All this went down the crapper when the game went commercial.
Commercial Nexuiz has drastically higher system requirements, slower pace, and very little emphasis on jumping. One thing I thought might be better about the game, compared to its open source alternative, was the control scheme. Sorry, that's just not the case. Xbox 360 controllers will work plug-and-play for the most part, because this game was released for both Windows and Xbox 360, but the right joystick cannot be inverted. That is a huge oversight! I had to exclude the possibility of playing seriously with a controller, so I went the WASD route, but I found other issues. The jump is delayed about two seconds after I press the jump key. That does not happen with the controller, so I have to consider that a programming issue. Finally, the mouse sensitivity does not seem to matter. Thankfully, my mouse has its own sensitivity settings and can switch on-the-fly, but that's not thanks to the game. To put it basically, everything that could have gone wrong... did.
Nexuiz does not disappoint with the graphics. Everything is gorgeous. The intro video is exciting and portrays the game I expected. The actual game has very blurry but shiny visuals. The characters do not animate well in third-person, but the first-person models look great. Looking around shows you your feet, which adds to the immersion.
The audio is dreadful. The sound effects are enough to get by, but the music does not fit the theme, and the announcer is extremely generic and uninteresting. Worse off, Halo's announcer had more variety and sounded better. That said, the sounds are similar to the open source version, but that just shows how lazy the producers were. They could have recorded entire stories of dialogue for the announcer, but they went the traditional "you gained the lead" route. I have seen better commentary in Team Fortress 2. Yeah, it's that bad. Actually, it's worse.
The game is full of bugs. I originally played the game two weeks before release, during their beta testing phase, and it didn't work at all. It took them another week to make the game playable, and even then, we only had access to online play. Finally, after release, they have released several patches, yet the game crashes every time you exit a match or win a match and try to play again. The game also sometimes freezes as soon as it loads.
Due to the bugs, I have to give this a 2/5. If the bugs were fixed (and they probably will be eventually), I would give the game a 3/5, but that's all it will ever deserve. Nexuiz, you disappoint me greatly.
Similar titles and screenshots will be added later.
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