Dillon's Rolling Western

Reviewed by Tap on Mar 04, 2012
Rating
e
3/5
(Good.)
Game Overview
Publisher:
Nintendo
Release Date:
February 22, 2012
Platform Reviewed:
Nintendo 3DS
Features:
Single-Player

Dillon's Rolling Western is actually a new release in the Nintendo eShop. It costs $10, and it is one of the few three-dimensional games in the eShop. At such a high price, you have to wonder if it is worth the money, right?

Let's start with the bad points. The game does not provide an obvious control scheme and will frequently feel awkward, even for those who are accustomed to the controls. The controls rely almost entirely on the touch screen. While this may seem overly simple to some players, many of the gameplay elements could more comfortably be controlled with the physical buttons. For example, the dialogue and menu options are activated by tapping on the touch screen. This makes navigating the menus a major pain, and the dialogue does not respond to screen tapping in the same way it would to a button press. You also cannot avoid most of the dialogue in the game, even though the story is very childish. The developers took a fun concept and turned it into a pain-in-the-ass game with unskippable dialogue and unintuitive controls.

You are free to roam around a very large, 3d terrain and find money, gems, health tokens (hearts), and ores. The terrain looks great, though it is a little plain. The real reason you will enjoy this terrain is you will enjoy rolling around. It is called Rolling Western, after all. Rolling is not as easy as it may seem. You have to move your finger on the touch screen in the opposite direction to spin Dillon in the direction you want to go, and in order to get decent speed, you have to touch the very tip of the screen. I found that difficult at first, but I quickly got used to moving my thumb on the screen, from edge to edge. It really is a workout for your thumb, though. While rolling around can be fun, you have to manage tower defenses and earn as much money as possible in limited time periods, so you will not get much time to roll around casually.

It takes a while to figure out all the neat options the game offers, yet the game is actually somewhat short. You have 10 towns to protect. You spend three nights at each town. That is equal to 10 stages with 3 waves of enemies. Yes, it is short, but you can replay a specific town whenever you want. There are most likely some incentives to replay levels, but I have not fully explored everything the game offers. I did not feel like replaying levels if I did not have to.

Overall, I was slightly disappointed with the gameplay experience. I do not recommend it, but if you already bought the game or if you can get it using a cheaper/free method, it has a lot of fun points, and eShop games are an alternative to lugging around cartridges all day. While rolling around, one can't help but feel nostalgic for Majora's Mask.

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